All Cards  ›  Air Dancer

Air Dancer 4

Air Dancer

Elite Troop 4 Buzz

At a glance

Type
Troop
Troop type
Ranged
Damage
Single-target
Hits
Ground & Air
Movement
Stationary

Combat stats

Level 9 reference values.

HP (L9)
6,500
Move speed
Stationary
Hit speed
1s
Attack range
3.75 tiles
Sight range
4 tiles

Functional impact

Deals 200 per hit at Level 9. What it does:

See it in action

Attract action
Vs. Hufflepug

How to play

Drop near foot traffic to pull NPCs into your lane. Pair with damage dealers — the Dancer tanks attention while allies clean up. Great vs air units thanks to its height.

Ranged units melt it from a safe distance. Burst damage and splash attacks shred its noodly body before its dance lands a single bump.

Flavor

Wiggles, waves, and whacks. Attracts NPCs and head-bumps anything that flies too close.

Get ready to flop!

Backstory

Nobody can quite remember when the parking-lot trucks started using inflatable tube men instead of human attractors. What everyone agrees is that the tube men got *better*. By 2024, half the trucks in Mid-City had wired their inflatables to react to wind, music, and (allegedly) the proximity of customers. The Air Dancer in Foodogeki is the descendant of one specific 2024 model — built by a truck owner in Queens who never named himself, never collected royalties, and never explained why his tube man can hit a flying crow with a head-bump from twelve feet up. The wind never quite stops, and neither does it.

Progression & economy

Elite cards upgrade from level 6 to 14. These costs are standard for the rarity — they are not specific to this card.

LevelCashCards neededXP earned
62,000425
710,000850
820,00020100
940,00040200
10100,000100400
11250,0002001000
12500,0004001600
131,000,0008003200
142,500,0001,6006400
Advanced / theorycraft
  • Deploy time: 1s
  • Projectile: none
  • Ramp scaling: none
  • Role DPS multiplier: 1.00 (no per-role damage reduction in this build)

Discuss on Reddit Talk on Discord
Suggest an edit
← All cards More Attract cards →