All Cards › Hangry Crows
3 At a glance
Combat stats
Level 9 reference values.
Functional impact
Deals 84 per hit at Level 9. What it does:
- Loot — steals cash from opponent's customers (loot medium)
- Attack — pecks enemy cards and truck for damage
- Loot — skims the enemy stock tower (loot small)
How to play
Drop them behind a tank to swarm towers. Their flying lets them skip ground blockers and chip down stock fast. Spread deployment to dodge splash damage.
Air-splash units shred them instantly. Anything with AoE — fryer bursts, wide swings, or zone effects — wipes the trio before they land a peck.
Flavor
Trio of bandit crows with a bone to pick. Air attackers that hit anything in their way.
Caw caw! Hand over the snacks!
Backstory
When the lunch rush ends and the trucks pack up, the Hangry Crows come. Three of them, always — Birch, Bartleby, and Beetz — circle every kitchen district from the rooftop of the old radio tower. They've been there longer than any food truck. Some say they remember the diner that stood on this corner before everything else, the diner whose pies they used to steal one slice at a time. They still steal pies. Now they also peck at trucks. The bandanas were the Federation's idea. The crows wore them once and have refused to remove them since.
Progression & economy
Rare cards upgrade from level 3 to 14. These costs are standard for the rarity — they are not specific to this card.
| Level | Cash | Cards needed | XP earned |
|---|---|---|---|
| 3 | 250 | 8 | 6 |
| 4 | 750 | 20 | 10 |
| 5 | 2,000 | 40 | 25 |
| 6 | 5,000 | 100 | 50 |
| 7 | 10,000 | 200 | 100 |
| 8 | 20,000 | 400 | 200 |
| 9 | 40,000 | 800 | 400 |
| 10 | 100,000 | 1,600 | 600 |
| 11 | 250,000 | 2,000 | 800 |
| 12 | 500,000 | 4,000 | 1600 |
| 13 | 1,000,000 | 4,000 | 3200 |
| 14 | 2,500,000 | 10,000 | 6400 |
Advanced / theorycraft
- Deploy time: 1s
- Projectile: none
- Ramp scaling: none