All Cards › Mech Man
At a glance
Combat stats
Level 9 reference values.
Functional impact
Not a deck slot — auto-triggered. Sprints in with his extinguisher when your food truck takes damage below 50% HP:
- Extinguish — sweeps the extinguisher across the burning truck to douse every fire
- Repair — patches the hull on the way out, restoring food truck HP
How to play
Auto-deployed when your truck starts burning — 50% HP is the trigger. Protect his lane with tanks or distractions so he reaches the truck with the extinguisher.
Take him out before he reaches the truck! Snipers, fast melee, and air units can drop him fast — every kill lets the fires keep chewing through the hull.
Flavor
Repairman who sprints to the food truck when it's burning, douses the fires with his extinguisher, and patches the hull.
Hold tight — I got this!
Backstory
Mech Man's name in the paperwork is Gus. He's been on the Foodogeki Corporation's response crew since the league formalized, and he's never lost a truck he reached in time. The extinguisher is Federation-issued, but he had the nozzle re-machined himself — three passes, cooler burn, longer reach. Gus doesn't want a deck slot. He shows up when the alarm goes; the rest of the time he's asleep in the cab of the response wagon with his boots still on.
Progression & economy
Common cards upgrade from level 1 to 14. These costs are standard for the rarity — they are not specific to this card.
| Level | Cash | Cards needed | XP earned |
|---|---|---|---|
| 1 | 25 | 4 | 4 |
| 2 | 100 | 8 | 5 |
| 3 | 250 | 20 | 6 |
| 4 | 750 | 40 | 10 |
| 5 | 2,000 | 100 | 25 |
| 6 | 5,000 | 200 | 50 |
| 7 | 10,000 | 400 | 100 |
| 8 | 20,000 | 800 | 200 |
| 9 | 40,000 | 1,600 | 400 |
| 10 | 100,000 | 2,000 | 600 |
| 11 | 250,000 | 4,000 | 800 |
| 12 | 500,000 | 10,000 | 1600 |
| 13 | 1,000,000 | 20,000 | 3200 |
| 14 | 2,500,000 | 50,000 | 6400 |
Advanced / theorycraft
- Deploy time: 1s
- Projectile: none
- Ramp scaling: none