All Cards › Sneaky Sam
4 At a glance
Combat stats
Level 9 reference values.
Functional impact
Deals 200 per hit at Level 9. What it does:
- Destruct — the enemy truck (200 damage)
- Loot — opponent's customers (200 loot medium)
- Destruct — enemy cards and stock tower (200 / 100 damage)
- Chip — other enemy buildings (50 damage)
How to play
Drop Sam behind your tanks so he can lob stink bombs at the truck unbothered. Pair with distractions to lock him onto buildings while your frontline soaks damage.
Sam ignores units, so any cheap melee attacker shuts him down fast. Rush him with a single rusher or swarm — he has no defense once they're in his face.
Flavor
Stink-bomb saboteur. Lobs rotten-egg bombs at buildings — ignores everything else.
Pee-yew! Special delivery!
Backstory
Nobody knows Sam's real name. The first time anyone heard the words "Sneaky Sam," it was muttered by a Bronze Stand owner who'd just been hit, downwind, by what he later described as "the worst thing I have ever smelled in my life." The bomb is rotten-egg sulphur — homemade, weaponized, and somehow legal under Section 9.4 of the Federation's permitted-substances rulebook (which Sam himself helped draft). The crowbar in his art is for backup. He's never used it. He's never had to.
Progression & economy
Common cards upgrade from level 1 to 14. These costs are standard for the rarity — they are not specific to this card.
| Level | Cash | Cards needed | XP earned |
|---|---|---|---|
| 1 | 25 | 4 | 4 |
| 2 | 100 | 8 | 5 |
| 3 | 250 | 20 | 6 |
| 4 | 750 | 40 | 10 |
| 5 | 2,000 | 100 | 25 |
| 6 | 5,000 | 200 | 50 |
| 7 | 10,000 | 400 | 100 |
| 8 | 20,000 | 800 | 200 |
| 9 | 40,000 | 1,600 | 400 |
| 10 | 100,000 | 2,000 | 600 |
| 11 | 250,000 | 4,000 | 800 |
| 12 | 500,000 | 10,000 | 1600 |
| 13 | 1,000,000 | 20,000 | 3200 |
| 14 | 2,500,000 | 50,000 | 6400 |
Advanced / theorycraft
- Deploy time: 1s
- Projectile: Homing lobbed stink bomb (AoE on impact; projectile HP L1/L9/L14 = 417/500/556)
- Ramp scaling: none