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Sneaky Sam 4

Sneaky Sam

Common Troop 4 Buzz

At a glance

Type
Troop
Troop type
Ranged
Damage
AoE
Hits
Ground & Air
Movement
Ground

Combat stats

Level 9 reference values.

HP (L9)
6,000
Move speed
1 tiles/s
Hit speed
2s
Attack range
5 tiles
Sight range
7 tiles

Functional impact

Deals 200 per hit at Level 9. What it does:

How to play

Drop Sam behind your tanks so he can lob stink bombs at the truck unbothered. Pair with distractions to lock him onto buildings while your frontline soaks damage.

Sam ignores units, so any cheap melee attacker shuts him down fast. Rush him with a single rusher or swarm — he has no defense once they're in his face.

Flavor

Stink-bomb saboteur. Lobs rotten-egg bombs at buildings — ignores everything else.

Pee-yew! Special delivery!

Backstory

Nobody knows Sam's real name. The first time anyone heard the words "Sneaky Sam," it was muttered by a Bronze Stand owner who'd just been hit, downwind, by what he later described as "the worst thing I have ever smelled in my life." The bomb is rotten-egg sulphur — homemade, weaponized, and somehow legal under Section 9.4 of the Federation's permitted-substances rulebook (which Sam himself helped draft). The crowbar in his art is for backup. He's never used it. He's never had to.

Progression & economy

Common cards upgrade from level 1 to 14. These costs are standard for the rarity — they are not specific to this card.

LevelCashCards neededXP earned
12544
210085
3250206
47504010
52,00010025
65,00020050
710,000400100
820,000800200
940,0001,600400
10100,0002,000600
11250,0004,000800
12500,00010,0001600
131,000,00020,0003200
142,500,00050,0006400
Advanced / theorycraft
  • Deploy time: 1s
  • Projectile: Homing lobbed stink bomb (AoE on impact; projectile HP L1/L9/L14 = 417/500/556)
  • Ramp scaling: none

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