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Dust Devil 3

Dust Devil

Elite Spell 3 Buzz

At a glance

Type
Spell
Effect
AoE
Affects
Ground & Air
AoE radius
3 tiles
Duration
1s

Functional impact

Deals 50 per hit at Level 9. What it does:

How to play

Drop it into tight enemy clusters to scatter their lineup. Great for breaking up push formations and setting up follow-up attacks while opponents are out of position.

Ranged units and high-HP tanks shrug off the shuffle. Hit it fast from a distance before it disorganizes your frontline.

Flavor

A whirling menace that twists and tosses enemies out of formation.

Spin cycle activated!

Backstory

A weather-control experiment gone right. The Federation's stagecraft team built the first Dust Devil to punctuate championship intros — a controlled indoor tornado that scattered confetti on cue. A junior technician left the pull setting on during a rehearsal and dragged the reigning champion's food cart four tiles across the floor. The video went viral. Within a season it was a sanctioned spell, sold in a metal canister with a warning label that everyone laminates and nobody reads.

Progression & economy

Elite cards upgrade from level 6 to 14. These costs are standard for the rarity — they are not specific to this card.

LevelCashCards neededXP earned
62,000425
710,000850
820,00020100
940,00040200
10100,000100400
11250,0002001000
12500,0004001600
131,000,0008003200
142,500,0001,6006400
Advanced / theorycraft
  • Deploy time: 1s
  • Projectile: none
  • Ramp scaling: none

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