All Cards › Zapotle
2 At a glance
Functional impact
An instant area control spell — no damage, just disruption. Inside the splash zone:
- Stun — stuns enemy cards and support crew, scrambling their targeting
How to play
Drop it on clustered enemies to reset their targets and buy your pushers free hits. Great combo with melee chargers who need a clean approach.
Light damage means tanky cards shrug it off. Spread your deploys so one Zapotle can't reset your whole push, and bait it out with cheap units first.
Flavor
Bottled lightning with a chilli kick. Zaps foes and scrambles their targeting.
Spicy shockwave incoming!
Backstory
Zapotle is what happens when a chef in Mexico City crossed a chipotle reduction with a static-electricity recipe from her grandfather (who was an electrician, lore-wise, not a chef — the recipe was for grounding wires, not food). The Federation tested it in early 2025 and discovered it didn't damage troops so much as confuse them — every opponent card hit by Zapotle had to re-acquire its target from scratch, costing them precious seconds. The Federation registered it as a spell. Nobody can explain why it tastes faintly of mole.
Progression & economy
Rare cards upgrade from level 3 to 14. These costs are standard for the rarity — they are not specific to this card.
| Level | Cash | Cards needed | XP earned |
|---|---|---|---|
| 3 | 250 | 8 | 6 |
| 4 | 750 | 20 | 10 |
| 5 | 2,000 | 40 | 25 |
| 6 | 5,000 | 100 | 50 |
| 7 | 10,000 | 200 | 100 |
| 8 | 20,000 | 400 | 200 |
| 9 | 40,000 | 800 | 400 |
| 10 | 100,000 | 1,600 | 600 |
| 11 | 250,000 | 2,000 | 800 |
| 12 | 500,000 | 4,000 | 1600 |
| 13 | 1,000,000 | 4,000 | 3200 |
| 14 | 2,500,000 | 10,000 | 6400 |
Advanced / theorycraft
- Deploy time: 1s
- Projectile: none
- Ramp scaling: none